When I first booted up Home on Steam, I expected to be drawing a lot of comparisons to Lone Survivor, another 2D horror game that I already raved about. However, while Lone Survivor is a 16-Bit Silent Hill, Home has more in common with the last game I reviewed, Dear Esther. (I recommend you at least skim that before reading this one, since I reference it quite often.) As an indie horror game, Home builds atmosphere and creates a spooky experience, but shies away from traditional gameplay elements in a way that may turn off many gamers.
Home is a short game, meant to be completed in a single sitting (I clocked in at 66 minutes.) There are opportunities to change your path and make different decisions throughout, theoretically leading down a different road, but I'll get to that later. It is primarily narrative driven, putting the player right smack in the middle of a murder mystery.